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Experience

Manager Producer at Super Evil Megacorp

February  2022 - Present 

  • TMNT: Splintered Fate - Roguelike. Learn more here.

  • Catalyst Black - Third-person battleground shooter. Learn more here.

Producer at Deca Games

March 2020 - February 2022

Product Manager at Virtuleap

September 2019 - December 2019

Product Manager at Miniclip

July 2017 - June 2019

 

Game Director at Lovely Gran

January 2014 -  June 2017

 

Storytelling

  • World building;

  • Character development;

  • Plot developing;

  • Screen writing;

General

 

  • Experience with products localized in several languages;

  • Experience with VR products;

  • Experience with turned-based Multiplayer and MMO games;

  • Experience managing the following Stores: Google, Amazon, App Store, Oculus, VIVEPORT and Steam, Nintendo, PS and Xbox;

  • Team lead and Product ownership;

Language

  • Native Portuguese;

  • Proficient English;

Visual Development

  • Concept art;

  • Illustration;

  • Photography;

  • Graphic Design;

 

Production

  • +8 shipped games;

  • Design game economy, game 

  • mechanics & monetization;

  • Identify and manage risks;

  • Manage teams across the 
    world in different time zones;

  • Facilitate communication 
    across teams and partners;

  • Deliver a cohesive product 
    based on high standards;

  • Technical writing (SRS, SDD); 

  • KPI analysis and A/B testing;

  • Scrum, Kanban and Waterfall; 

  • Hiring duties; 

  • Organize team events to keep the team motivated;

  • Stakeholder management;

More about me

I'm Ana Waddington Bettencourt, a Manager Producer with over a decade of experience. I'm dedicated to driving success at Super Evil Megacorp, where I contribute to delivering outstanding gaming experiences to mobile, PC and consoles.

From my earliest memories, gaming has ignited my passion. Titles like Mario and Tetris sparked my fascination, but it was Final Fantasy VIII that revealed the transformative power of storytelling in games. Even today, classics like Worms and Dragon Force continue to captivate me.

At around 11 years old, I began crafting my own games, collaborating with my older brother to design mechanics and narratives inspired by our imagination and LEGO creations. These days I am fascinated by what was done in some of Telltale's titles or products like Life is Strange and Detroit: Become Human. It’s amazing how you can use game mechanics to pass a strong message.

When the last games of Rayman came out (Origins and Legends), I was so overwhelmed by the wonderful graphics and the engaging gameplay that I decided I shouldn’t waste any more time. I set myself up for the task and started a new IP – Beetle’s Land.

In 2017 I joined Miniclip as a Product Manager and worked there for nearly 2 years, assisting many of the big titles and owning games such as SJL and Doodle Army 2: Mini Militia, which allowed me to gain experience in turn-based and real-time multiplayer games.

Now, I'm immersed in the world of TMNT: Splintered Fate at Super Evil Megacorp, fulfilling a childhood dream of contributing to a Turtles game. This role allows me to leverage my expertise across narrative, art, and audio, shaping an unforgettable gaming experience and bringing this into PCs, consoles and physical media.

As a Manager Producer, I cherish the opportunity to collaborate across disciplines, bringing together diverse expertise to craft cohesive, captivating gaming experiences. My ultimate goal is to resonate with players by delivering remarkable games and weaving compelling narratives.

Software skills

 

Education

Escola Sec. Artistica António Arroio

Graphic Design, 2006 - 2009;

 

Other Certifications

Web DesignJan. 2008

FLAG | Centro de Formação 

 

Drawing May 2012

Odd School - Creative Media

 

ZBrushMar. 2012

Odd School - Creative Media 

 

3D Studio MaxDec. 2012

Odd School - Creative Media 

 

Photoshop Apr. 2012

Odd School - Creative Media

 

Intro to PerspectiveMar. 2013

CG Master Academy 

 

Dynamic Sketching 1Mar. 2013

CG Master Academy 

 

Dynamic Sketching 2Sept. 2013

CG Master Academy 

 

Analytic Figure DrawingSept. 2013

CG Master Academy 

 

Fundamentals of DesignDec. 2013

CG Master Academy 

Certified Scrum Product Owner - CPSO Set. 2018

Scrum Alliance

Achievements & Talks 

 

Game Dev Sessions  -  2025

Speaker at Óbidos - Opening doors in a gaming career

Festival De Video E Artes Digit- 2015

Speaker at ESAD, Caldas da Rainha

Encontro Nacional De Estudantes De Design -  2015

Speaker at University Coimbra - Videogames panel

 

Lisboa Games Week 2014 - 2014

Interviewed by IGN Portugal

Lisbon Games Conference - 2014

Speaker on the panel: Pros & Cons/Women in videogames

Game project Beetle’s Land full-page feature on Microsoft’s Top Game Studios booklet (Microsoft, 2014 and 2015);

Advanced knowledge:

  • Adobe Photoshp;

  • Jira;

  • Confluence;

  • Trello;

  • MS Office;

Medium knowledge:

  • Adobe Illustrator;

  • Adobe InDesign;

  • Unity 3D;

  • Gantt;

  • Visio;

Basic knowledge:

  • Adobe Premiere;

  • After Effects;

  • Spine Animation;

  • ZBrush;

  • Sketchup;

  • 3D Max;​

Ana Waddington Bettencourt 2025 ©

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